History

Dynamoid’s work began with a simple but powerful idea: vast amounts of 3D scientific data already existed, but much of it was unused, unconnected, and difficult for most people to experience. Dynamoid set out to use that data to build a navigable model of the microverse. The company’s history connects immersive planetarium storytelling, microscopic biology, interactive apps, real scientific data, VR, AI-guided learning, and classroom-ready formative assessment.

From The Microverse To The Classroom

Dynamoid’s roots are in science visualization and immersive media. CEO Laura Lynn Gonzalez began her career working on biomedical-themed immersive planetarium shows, where one recurring challenge was making microscopic science feel as vivid and explorable as astronomy.

That problem became a creative direction for Dynamoid: help people understand the “microverse” by letting them travel through it. Instead of treating cells, proteins, molecules, and DNA as flat textbook diagrams, Dynamoid built experiences that made scientific scale spatial, visual, and interactive.

Powers Of Minus Ten

Powers of Minus Ten was Dynamoid’s NSF-funded, award-winning educational app that zoomed learners into the human body to explore cells, proteins, and molecules. It introduced many learners to the idea that microscopic science could feel like a place to visit, not just a diagram to memorize.

Powers of Minus Ten reached 700,000+ users and received public recognition including:

The app was also featured globally in Apple’s iPad commercial “Alive,” helping bring Dynamoid’s microscopic science visualization work to a broader audience.

The Next Challenge: Scaling Scientific Worlds

Powers of Minus Ten showed that immersive, scientifically grounded visual experiences could reach a large audience. It also revealed the next problem: high-quality scientific interactives were difficult to produce one at a time.

Dynamoid’s next phase focused on making scientific visualization more scalable. The company began shifting from handcrafted individual experiences toward tools and workflows that could import, visualize, and adapt real scientific datasets. That shift became the foundation for the 10k platform and, later, 10k Science.

Toward 10k Science

As VR hardware became more accessible, Dynamoid saw a path toward a more ambitious platform: scientists, educators, and learning designers could use immersive 3D to communicate science based on real data.

In 2019, Dynamoid partnered with the Innovative Genomics Institute and the Lawrence Hall of Science to create a VR and planetarium experience about CRISPR and sickle cell disease. The public CRISPR-VR project page describes the experience as an immersive simulation informed by real data, structures, and scientific evidence.

That work helped establish a repeatable model: start from real scientific data, build an immersive visualization, then adapt the experience for learning with educators, curriculum specialists, and classroom feedback.

10k Science Today

10k Science builds on Dynamoid’s earlier work by expanding from individual interactive apps into an immersive science learning platform for web and VR.

The platform combines:

The throughline is the same as the beginning: make invisible science visible, spatial, and meaningful. Powers of Minus Ten helped learners zoom into the human body. 10k Science extends that idea into a platform where students can explore real scientific systems, explain what they understand, and receive guided support while teachers gain insight into their thinking.